So I want to start as egalitarian for the Utopian abundance living standard, but I plan to become emperor late game. Just wow. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. Actual fascists flock to the fandom because they don't understand how social commentary works. Good on paper, "who cares" in practice. Shared Burden or Utopian Abundance look after the negating political power and ensuring every class has equal. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. ago • Edited 5 yr. Possibly extending to universal basic income, etc. + each pop living in utopian abundance passively generates 0. 3 extra trade income. Effective change: they start offering trade deals for alloys and chemical bliss is replaced with utopian abundance. it's more that utopian abundance doesn't really feel very utopian now that the job rework no longer allows for mass unemployment to be a thing under it. Utopia is the first major expansion for Stellaris. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. 8. stellaris presents synthetics as. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. Honestly, I never. 6 production bonus. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. Shared Burdens on the other hand is perfect if you want an highly industrialized empire with the added benefit of unemployed pops not causing problems. Utopian Abundance is actually an incredibly expensive way to generate research. So Eglatarian's a must already. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. There are many ways to do it. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. didnt try that), but you only need regular Egalitarian to get access to that. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. There is. Utopian abundance (Egalitarian) is +%20 happiness. One of my more enjoyable playthroughs as well. Promethian May 28, 2020 @ 8:10pm. Does anyone know why?. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. The highest living standard, Utopian Abundance, even makes unemployed pops produce both science and unity. Technically, you can have hedonists. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. Compare using Artist. Decadence 20 happiness = 7. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. 2% job output and Trade Value) for essentially +10% CoG upkeep over default Decent Conditions - literally Utopian Abundance but cheaper and with unemployed pops not giving Research (which doesn't. Pleasure seekers itself is powercreep, since 20% was utopian abundance's happiness number first and now pleasure seekers gets the exact same. Utopian Abundance 20 happiness = 7. PJs :: Utopian Abundance PJs :: Repeatable Technologies Expanded Stellaris Ascension Perks Psionic Hive Minds 25 tile earth Patch 2. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. Utopian Abundance: 1 Upkeep +20% Happiness +0. 5 if I got it right this time. ago. However the problem lies with the Shared burden, and Utopian Abundance living standards. This is not *just* a "no artisans" build. If you're going for a research bonus, Academic Privilege is your better choice. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. I love slowly exploring the galaxy, making friends with the space mega fauna, and uplifting primative species, all while my people enjoy a utopian abundance. l, and the Approval Rating on a planet is. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. "the imperium of man are the good guys". Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. Stellaris is a mix of a game you should try to win, and a roleplay you should try to play according to how you envision your empire. Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. If you don’t have the expansion, you can’t use this mod. So hey, turns out that Utopian Abundance can completely break the game if handled in a. I'm going to give it another shot by building up a population of 499 with Decent Living Standards, copying off the ironman save, and swapping them to Utopian Abundance at 499, 500, and 501 population with a fresh copy. 3 CG each. The definition of it is simply a very high standard of. ago. Remember to manually set the living standards for all species if you use Assimilation default citizenship. No research/unity buildings. There's a couple edicts you can use to boost stability too, if needed. Like if you are not going to pirate DLCs, then get Utopia as soon as you buy Stellaris. 475 credit loss. This is correct, Utopian Abundance unemployment is not considered a job so it doesn't benefit from bonuses that increase resource output from jobs. If you need to quickly move an entire pop from one planet then resettle them. Utopian Abundance is poorly named. Utopian abundance increases happiness thus attracting immigrants. You can combine militarism with any ethic that you want, with egalitarian and utopian abundance fore all you can make new pops loyal even without etic shifts and they will slowly convert to youre government ethics anyway, with autoritarian ot spiritualist you can bust youre government etics attractions (castles. Utopian Abundance, +20% happiness across the board, 1 consumer good use, all pops have perfectly equal political power; Chemical Bliss, +40% happiness across the board, 1. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. The only reason is maybe a role play. Consumer goods did not matter, as you had no admin jobs or research jobs that relied on them. 4:. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. With the same presumptions as before, that's 0. 8 credits, which at a 2:1 conversion rate is an 0. but they instead did. Utopian Abundance is poorly named. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. It's not something you want to use early-game, though; I've tried it, it can be done, but it's not very good. Please, oh all mighty PDX Stellaris devs, would you buff environmentalist to give, say +10% habitability? Right now that -10% pop consumer goods cost is useless. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. If you're having to actually use these, you're doing something wrong. The thing is, no one actually knows what mandatory pampering is. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. There is really no reason to make lower abundance if you can make higher. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that policy. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. Balancing the Caste System in Stellaris is a challenge,. Despite being a. 6 productionbonus means 0. 4y Mathias GuddalFor Stellaris 3. Alternatively, precincts or telepaths work if needed. All Discussions Screenshots. For free!. < 1 2 > Showing 1 - 15 of 22 comments Sturm Krahe May 30, 2018 @ 6:00pm I found this very annoying too, but it's easy enough for you to change if you want to. The Free Haven civic is also an option. Utopian Abundance just isn't very good to begin with, and Megacorps don't have any real synergy with it. I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I wanted to be a better employer and give everyone in the corporation the best living standards possible. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 475 credit loss. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. And most of the wealthiest countries on Social Welfare or Decent Conditions. In terms of Stellaris's definitions of materialism and spiritualism, I personally am 100% a fanatic materialist. It clearly isn't working as intended. Gaia Worlds Void Dwellers. And even "Social Welfare" offers only slightly weaker bonuses for. , or fanatic is up to you, but it cannot be xenophobe. Change all species living standards to utopian abundance. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. Multiple civics, including fanatic purifier. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. Stellaris. It also features compatibility with Galactic Imperium Unification but it is not required. Posted by u/qq97890 - No votes and 2 commentsWhile I love this combo, sadly the interaction between slavery and utopian abundance is bugged. Hmmmm. Go synth ascension (or just use synths for living in Utopian while organics work), as F. On one hand it retains different consumption levels of standard "unequal" living standards but at the same time it does grant equal bonus to happiness while simultaneously lacking political power modifiers in the same vein as Utopian Abundance or Shared Burden. " As a result, each time a new. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. I did a run a few months ago where I switched to Utopian Abundance at the very start of the game. It doesn't make any sense for ethic that heavily favour ruler strata. Rhoderick. Utopian Abundance is perfect if you want to have an extremely high science and unity production and don't really care about how many resources you are wasting on consumer goods. * Civic Engagement adds new events and situations that tie into your empire's civics. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. 0 versions of Utopia Expanded, go HERE. #1. 5. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. Compare Utopian Abundance and shared burdon. Confirmed, opting into the 2. The more pops you uplift to utopian abundance, the stronger the effect. Propulsion Proponent Proclamation. Authoritarian ethic in Stellaris leads to dictatorship, Egalitarianism to democracy. Communal Housing: Nobody uses housing buildings. Egalitarian is underwhelming right now. 10 comments. Turns out EVERY assimilated species was set to Utopian Abundance living standard, hampering my economy without me realizing. So I have: -19 primary (not including sub-species) species (all organic) with a little over 500 pop in the top two species catagories (including sub-species) alone. Stack all -% upkeep on your Utopian pops to make them much more useful. Tux3doninja • 3 yr. + utopian abundance living standard allows you generate a small amount of research and unity from unemployed pops. It's a bit of a complicated equation, but the breakeven point is at roughly +16 stability, while utopian standard of living probably won't give you that much of a bonus. Play as a Megacorp and give your pops Utopian Abundance, distributed luxury goods, free, fully developed healthcare buildings and maximum amenities on every world and terraform everything into Gaia Worlds just for the. The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. I got the grunur and at first I was like that sucks. 05 unity. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. if you're playing a megacorp or have the "merchant guild" civic you can get other jobs to increase trade value, but forin general it's clerks. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). Edit: on another thought, I realized I am mistaken, yes, spiritualist provides high spiritualist attraction and high unity and cheaper edicts, this makes empire ethos focused and combined with egalitarians, it generates many influence. In a Xenophobe Egalitarian society it could even mean a high standard of living on the backs of enslaved aliens that do all the actual work. 02 #3. 4:. Stellaris Toxoids will be released tomorrow, but today we will dive into the new origin, Knights of the Toxic God, and try to find our god! Join me live as w. Then go into the one still in the game folder, find the entry for the 'utopian abundance' living standard, and delete out the part that says you can't use it as a non-egalitarian empire. It depends on Utopian abundance for my main species while robots work all the jobs so the species can sit back and relax. well like I said, it's a transitional society. Sure worker class get more goods. @greaseHole, I've not updated this since May, of course. Stack all -% upkeep on your Utopian pops to make them much more useful. PM_ME_BUTTHOLE_PLS • 3 yr. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. ago. I realize that mixing living standards like this goes a bit against the spirit of utopian abundance, but this still seems very very odd. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. - Utopian Abundance: Star Trek in the TNG era depicts this type of society. Stellaris > General Discussions > Topic Details. Community Hub. Anytime I try something else it just amounts into a worse version of the. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. Option to build habitats without voidborn. I prefer utopian. ago. It should have been an evolved and extreme form of social stratification. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion), high trade value (implications for geographic. You xan also throw an occasional lab in your. Another thing is that only Egalitarian/Fanatic Egalitarian allow Utopian Abundance, which is the only living standard that is not banned under Greater Than Ourselves level 5 galactic community resolution, which unlocks an edict that gives pops +200% automatic resettlement chance as well as a hefty boost to worker happiness and +5 stability. You can give them better living standards like utopian abundance etc that boost happiness, or stratified economy to give them less weight and throw one of your species on their world to make it more stable. 2018 v 9. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. Presumably unemployed pops living under Utopian Abundance living standards are using similar software to help researchers all around the galaxy, all the while having fun. Though this isn't as strong as actual jobs, it does mean that come the late game when your robot factories have been producing enough robots for centuries to fill out all the menial jobs, your bio pops are still net benefits even when on. Egalitarians are willing to vote for the Greater Good chain, which amoung other things bans all living standards other than Utopian Abundance/Shared Burdens and all forms of slavery. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. The biggest factors that can sway you from one. 6 consumer goods per citizen. Stellaris Wiki Active Wikis. is the tradition change a nerf to utopian abundance? Thread starter TrotBot; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. It also features compatibility with Galactic Imperium Unification but it is not required. Subscribe to downloadUtopian Abundance Tech. -egalitarian, xenophile, and pacifist as the governing ethics. ago. I can see even an authoritarian society which is earning resources hand over fist tossing huge amount of resources to "keep the slaves happy" to maintain their social structure. 1 unity per worker and 0. Actually, I think utopian abundance causes the job automation AI to act strangely. It gives almost exactly the same benefits but costs fewer Consumer Goods. = +7. 2. #8. Now, as a planet can generally hold FAR more jobs than population, are these two living standards ever worth the. Utopian Abundance pops give 0. 416K subscribers in the Stellaris community. Track down 75 energy credits that have gone missing deep in your Byzantine Bureaucracy. Comrade, you must embrace the Free Market Economy of Trade and Mercantilism to truly supply your population with a Utopian Abundance instead of merely Sharing the Burden. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. May 15, 2020 @ 5:33pm Overpopulation So coming back to the game after a few years and overpopulation is going to be an issue soon. 1. 34 Other resources barely changed (0. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Setting aside the risks inherent in AI servitude, unemployed utopian abundance pops are simply way less. Conquer other pops ASAP and build research labs on. that I haven't tried half of the possibilities Stellaris presents. My main species is set to Utopian Abundance, but even though there are more pops than jobs, they aren't becoming unemployed because my slaves are taking domestic servitude jobs instead of working in. If I'm not mistaken, having either social welfare or utopian abundance living standard causes unemployment to not matter. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. Stellaris is a sci-fi grand strategy game set 200 years into the future. Stellaris > General Discussions > Topic Details. I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. So is utopian abuncdance good now? Specially, does it match the tall. There is. Members Online. Go synth ascension (or just use synths for living in Utopian while organics work), as F. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. Key civic is the "Sacrifice Population for Happiness" civic, which gives you an edict where you can sacrifice pops for 50-60% extra happiness depending on how many sacrificial temples that you build. Legacy Wikis. Parody of a parody Introducing Parody². Normally only rulers produce the maximum but under Utopian everybody does. stratified economy < decent conditions < academic privilege < social welfare < utopian abundance. What do I mean by a crime phase? Crime is at zero, due to jobs, due to…R5: First time conquering the whole galaxy. Reply No-Tie-4819 Fanatic Materialist •. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. See moreUtopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. You can also go with the Utopian Abundance living standard, which eliminates all penalties to being unemployed and even causes unemployed people to produce science and unity. I. The system should be reworked. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. You could pick Free Haven, build a ringworld, make it super attractive to immigration and turn it into a massive and utopian refugee center. I'm wondering how it would be living in a society with "Utopian Abundance". 6375 CG's and up 0. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. A tech-world can only fit 16 buildings total, one of which is the administrative building and one of which needs to be a research institute, so you can only hit around 115 researchers tops per planet. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. . The mod. Sure, it's a nice option to have in the late-game when you have a super productive economy to pay for it, but given how late in the game it's. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. Living standards give political power modifiers. ago. And then the contingency showed during a. pro. It seems these "not really unemployed, but can't take other jobs" pops (pre-sapients, servants, toilers, etc) cause this. This little mass products price does not make a difference. Go to Stellaris r/Stellaris. Going higher than that requires using things like Utopian Abundance unemployment to bypass normal job limitations, which are significantly less productive than proper jobs. For High Priests, their unity and science output would benefit,. Changing living conditions (utopian abundance for the overall best happiness boost without crippling yourself) Specific civics like Idealistic Foundation (idk name) and Inward Perfection. You'd be high all day and all your needs would be covered by the government. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. (I set default rights, and reset to default. Weaker empires that can't protect themselves from the horrors of space become beloved vassels, protected from harm by our mighty fleets. It clearly isn't working as intended. . Last time I checked, it was like a year ago, so I'm not sure how it functions now. Having a slightly weaker utopian abundance in exchange for a 60% reduction in base CG upkeep on pops is a good deal. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. If POPs have social welfare, shared burdens or utopian. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at. Compare using miner. Loading the game will grant the achievement. Utopian abundance (Egalitarian) is +%20 happiness. . I had a space USSR race in Stellaris as well pre-megacorp,. if You are setting utopian abundance it is because you're playing. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Utopian Abundance aka post-scarcity economy is a bit OP in my view. My faction unity halves when I equip utopian abundance instead of just the regular decent conditions. 4. 8 credits, which at a 2:1 conversion rate is an 0. Let that sink in for a while. There should be an option. 66 workers to have the same impact on approval rating as the rulers do. Alternatively you could run something else in place of Aristocratic Elite at game start (like say, Life Seeded or what have you) and add on AE as your third civic. If. Having unemployed is no longer really a thing you can do, so maybe they should get extra pop growth too. Miner produce 4 minereal. With the same presumptions as before, that's 0. . The most relevant strategy is the capital upgrade rush strategy where you deliberately de-populate your homeworld in order to populate your primary worlds to size 10 ASAP. Full focus on alloys then probably energy/mineral/food upkeep to break even next. You can run Utopian Abundance, but your Synth pops only have a pop upkeep of 0. As we can see in Stellaris tooltip, every strata has a 1. I have 32 pops, and each one has 5 political power according to the tooltip. For utopian abundence it would work simmilarly but also gives +2 unity per pop. That is to say, if a pop with the Intelligent trait is working any job at all which produces any kind of research points (including unemployment under the Utopian Abundance living standard, because unemployment still technically counts as a job for. All of your research and unity comes from unempoyed pops, who do not receive any penalties. 264mineral. Shared Burden and Utopian Abundance unemployed pop production should be swapped. Materialists will want utopian or academic. Post-Scarcity Societies. Utopian abundance would be where all but the most expensive consumer goods are practically given away for free. It cost me . Something like a soul does absolutely exist in Stellaris, since only beings that are alive can access the Shroud naturally. Also utopian abundance will be open for imperial authorities. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Will report back what I find when I complete the experiment. The practical answer is that this is Trot, who insists on playing Egalitarian with Utopian Abundance with pretty much every empire he plays, because he's not comfortable playing outside of it really likes roleplaying idealized Egalitarian, but wants to play with the other mechanics without having to give up Utopian Abundance. This is not *just* a "no artisans" build. The stats for The Greater Good. Stellaris: Suggestions. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. Currently, pleasure seekers is in a weird place. Higher happiness attracts more immigrants. Best. I'm not saying that I disagree with the notion that slavers should have to consider the possibility of revolt. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. I am however, RPing as the kind of lawful neutral, where I have Utopian Abundance for all, open refugee programs and strict neutrality. Slavers will want stratified economy. You can somewhat re-balance this by using utopian abundance, which makes the pops to generate more trade value, and using functional architecture to have an extra building slot, which gives you space for another merchant. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own eventually. When you actually break it down, Megacorps don't actually get very many Trade bonuses. Utopian abundance sets every pops political power 1, while social welfare gives rulers 4, specialists 2 and workers 1. Utopian abundance increases happiness thus attracting immigrants. Mistfox. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. So even a worker on social welfare will have more power than a ruler on utopian abundance. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. builder680. but I can't figure out how to phrase the argument without opening it up to all gestalt species. I have a favorite species that my friends and I love both as a concept and when it shows. robots. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 6 consumer goods more. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. Entertainers increasing popgrowth (+20% once I fully upgrade the holotheatres and get enough of them out), industrial districts to feed the holotheatres, also increasing popgrowth. A technician with base 8 output will go from 0. Stellaris.